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Showing posts from September, 2024

Application Design 1 - Final Project

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xx.xx.2024 - xx.xx.2024 / Week 8 - Week 14 IAN CHOO XIN ZHE / 0369451 Application Design 1 / Bachelor of Design (Honours) in Creative Media MIB Final Project In this step, we were required to move from the low-fidelity wireframe stage to the high-fidelity stage. This is where the design becomes colorful and comes to life, transitioning from the grayscale phase to a more polished and visually appealing version. UI Toolkit For the UI toolkit , I approached it differently than initially planned. While we were supposed to create ...

Application Design 1 - Project 3: Lo-Fi App Design Prototype

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xx.xx.2024 - xx.xx.2024 / Week 6 - Week 8 IAN CHOO XIN ZHE / 0369451 Application Design 1 / Bachelor of Design (Honours) in Creative Media MIB Project 3:  Lo-Fi App Design Prototype To kick-start the project, I began by exploring various design inspirations online. Platforms like Pinterest and Behance were instrumental in helping me gather ideas and visualize the overall aesthetic and functionality I wanted for my app redesign. This step was crucial in shaping my initial direction and sparking creativity for the design process. Given my limited experience with Figma, I dedicated time to watching several Figma tutorials. These tutorials were invaluable in familiarizing myself with the software’s interface and tools. By improving my understanding of Figma, I aimed to streamline my workflow and make the design process smoother. This preparation laid the groundwork for a more efficient and confident approach to creating my app prototype....

Application Design 1 - Project 2: UI/UX Design Document

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Week 5 - Week 9 IAN CHOO XIN ZHE / 0369451 Application Design 1 / Bachelor of Design (Honours) in Creative Media INSTRUCTIONS Project 2: UI/UX Design Document After finalizing their app concept and design idea, students are now prepared to transition to the UX design phase. This next step requires them to create a detailed UX design document, which will serve as a guide for structuring and designing the app effectively. The document aims to consolidate the information gathered from the initial research, providing a foundation for developing a user-centric interface. Using insights from the research in Task 1, students will begin by identifying and validating their target audiences to ensure that the app aligns with users’ needs and preferences. They will then focus on organizing the app's content by employing the card sorting method, a process designed to help es...

Application Design 1 - Project 1: Mobile Application Proposal

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26.09.2024 - 19.10.2024 / Week 1 - Week 4 IAN CHOO XIN ZHE / 0369451 Application Design 1 / Bachelor of Design (Honours) in Creative Media INSTRUCTIONS Project 1: Mobile Application Proposal  The first assignment focuses on creating a proposal document for a mobile app redesign project. Students are tasked with selecting an app that presents poor user experience or interface design and proposing improvements. The app choice requires approval from the module coordinator.  The project involves conducting research to understand user needs and identify key features for the redesign. This proposal will determine whether the concept is strong enough to move into development. Throughout the assignment, students are encouraged to refine their ideas by gathering feedback from peers and the module coordinator, making this an iterative process. ...

Game Development - Exercise 1

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25.09.2024 / Week 1 IAN CHOO XIN ZHE / 0369451 Game Development / Bachelor of Design (Honours) in Creative Media MIB Exercise 1: Game Critique As part of the Games Development course, I am tasked with critiquing an existing game developed by students from Taylor’s University, hosted on the Taylor’s GameZone platform. The objective is to provide an in-depth evaluation of the game, analyzing various aspects such as gameplay, visual design, sound, narrative, and overall player experience. This critique will help identify strengths, areas for improvement, and offer constructive feedback to support the continued development of student projects. Fig 1.1 Reaper Test Main Menu Game Title: Reaper Test Reaper Test follows the story of Kuro, an ordinary human who has died in a car accident and is chosen by the gods to become the next grim reaper. To achieve this, Kuro must pass a divine test, which requires him to scale a floating tower known as Hells Points. The game, created in Unity, is a...

Game Development - Task 1: Game Design Document

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25.09.2024 - 23.10.2024 / Week 1 - Week 5 IAN CHOO XIN ZHE / 0369451 Game Development / Bachelor of Design (Honours) in Creative Media MIB In Class Activity Click HERE to open in Canva Task 1: Game Design Document Students are required to design and create their own 2D side scrolling/platformer game. The game design document serves as a blueprint for their game and will contain all the necessary information and visual references to develop the game. Sample GDD will be provided as a reference, but students are expected to research more on the matter to determine the necessary content items for their own GDD. Research On Understanding Scrolling/Platformer Games Before starting on the brainstorming or any ideation stage of my game, I did ...