Application Design 1 - Project 1: Mobile Application Proposal
26.09.2024 - 19.10.2024 / Week 1 - Week 4
IAN CHOO XIN ZHE / 0369451
Application Design 1 / Bachelor of Design (Honours) in Creative Media
INSTRUCTIONS
To begin my assignment, I explored several apps to identify ones with potential for UI and UX improvements. After evaluating multiple candidates, I shortlisted three apps: Google Classroom, Steam Mobile App, and Viu: Asian Dramas & Movies.
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Fig 1.1 Description of Google Classroom |
I believe the Steam app has critical issues in areas like navigation, information hierarchy, and visual consistency, which align with my strengths as a UI/UX student. Additionally, I am confident that with a fresh approach and creative design solutions, I can make my redesign distinctive and unique, ensuring that my project stands out from others. This challenge also motivates me to push my skills further, as it offers the opportunity to address multiple user pain points in a high-profile app that many are familiar with.
Developing the Final Proposal for the Steam App
In the final version of my proposal slides, I focused on structuring the content around three key sections: Introduction, Background and Context, and Goals and Objectives. These sections were essential to build a solid foundation for the redesign proposal.
To strengthen the Introduction, I conducted additional research on the importance of mobile app design. This provided context on why usability, interface consistency, and user experience play a significant role in mobile app development. Incorporating this research helped justify the relevance of the redesign and emphasize the need for improvement in the Steam app.
Fig 1.4 Steam Global Traffic Map |
I also carried out deeper research on Steam’s platform to gain better insights into its existing features and areas for improvement. This allowed me to include more detailed content in the slides, ensuring that my proposal was well-informed. During the research, I found user demographic data from Steam’s official website, which provided valuable context about its audience. Adding this demographic information gave more clarity about the target users and their expectations, making the proposal more comprehensive.
FEEDBACK
Week 2
Mr. Zeon advised that if I was committed to the Steam app, I could proceed with it. However, he noted that a senior had already worked on the same app, meaning I needed to ensure my redesign was unique and differentiated. He also recommended transferring the content from my research document into presentation slides.
Week 3
During this feedback session, Mr. Zeon emphasized the importance of further refining my research. He encouraged me to explore the Steam app more thoroughly and include screenshots of the app’s interface to illustrate my points. He advised me to identify at least six weaknesses within the app, each supported by a corresponding screenshot for better clarity and evidence. I was reminded to prepare well-organized slides for my upcoming presentation.
Week 4 (Presentation Week)
Objectives Page: Rework and refine the objectives to improve clarity.
User Needs Slide: Include specific Steam app elements (e.g., page names) to tie the needs directly to the app’s features.
Main and Secondary Objectives: Ensure the presentation includes both a primary and secondary objective derived from the identified user needs.
Summarize Reviews Page: Make the reviews summary more concise and easy to understand.
Presentation Quality: Improve the presentation's overall clarity to make it more engaging and understandable. He noted there was room for improvement moving forward.
REFLECTION
Experience
Throughout this project, I experienced both challenges and rewarding moments. Choosing to redesign the Steam app initially felt exciting, but it came with added pressure since other students had tackled the same app before. The feedback and iterative nature of the project taught me to be flexible and open to changes, especially after receiving constructive criticism from Mr. Zeon during different stages. Each week, I refined my approach, whether it was improving my content, adjusting the objectives, or clarifying the user needs.
Observations
I observed that the Steam app has several critical areas for improvement, particularly regarding its navigation, UI consistency, and information organization. While I initially thought the issues were minor, deeper research revealed how cluttered and outdated certain pages feel. Another observation was the importance of presenting research visually, screenshots, side-by-side comparisons, and concise reviews were essential to making my points clearer and more impactful. Additionally, I noticed that competitor apps like the Xbox and PlayStation apps generally offer more streamlined and intuitive mobile experiences, setting a higher standard.
Findings
One of the key findings from this process is that user needs are heavily tied to specific app features. For example, users need quick access to core pages like Library, Store, and Wishlist, a design element I needed to emphasize. I also learned that goals and objectives must align directly with user pain points to ensure the redesign addresses real issues. Mr. Zeon's feedback about having unique and clear objectives helped me focus more on delivering meaningful changes rather than superficial improvements. Lastly, the feedback process was a valuable insight into how iteration improves design, each round of changes made my content stronger and clearer.
FURTHER READING
mind inventory: Benefits of Mobile App Design: Why Should You Invest In It?
SMARTDEV: The Importance of UX/UI Design in Mobile App Development
CAREER FOUNDRY: What Is a User Interface, and What Are the Elements That Comprise One?
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