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Showing posts from October, 2024

Minor Project - Warisan XR

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25.09.2024 - 09.01.2025 / Week 1 - Week 14 IAN CHOO XIN ZHE / 0369451 Minor Project / Bachelor of Design (Honours) in Creative Media MIB TASK 1 Project Brief & Scope In our first class, we formed a group of seven members and selected WarisanXR as our client for this Minor Project. Group 8 Members: 1. Reema Arif Hamza - Leader 2. Joey Lok Wai San 3. Thanaphorn Daensaad 4. Michael Chan Henn Loong 5. Samiha El-ghobbas 6. Ian Choo Xin Zhe 7. Johnny Lam Fig 1.1 WarisanXR Brief Fig 1.2 WarisanXR Brief Fig 1.3 WarisanXR Brief WarisanXR is the flagship project of True...

Game Development - Final Project

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 xx.xx.2024 - xx.xx.2024 / Week 9 - Week 14 IAN CHOO XIN ZHE / 0369451 Game Development / Bachelor of Design (Honours) in Creative Media MIB Final Project As I move into the final stages of my game development project, the focus is now on bringing everything together. This part of the project is crucial, as it involves integrating art assets, refining mechanics, and ensuring that every element works cohesively to complete the game. It's not just about polishing the gameplay; it's about ensuring that the visual elements enhance the overall experience, creating an engaging and immersive environment for players. Fig 1.1 Progress Fig 1.2 Progress Game Intrusctions:  Space - Jump A/Left arrow - Left D/Right arrow - Right R - Respawn Walkthrough Link:  https://youtu.be/aO_QV2YDCQo Netlify Link:  https://chasingclouds.netlify.app/ Google Drive Link:  https://drive.google.com/drive/folders/1G5Gg-lGW5by7qor1LFBJLJHMcTEqTpBg?usp=drive_link Reflection Looking back on ...

Game Development - Task 3: Game Prototype

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xx.xx.2024 - xx.xx.2024 / Week 8 - Week 10 IAN CHOO XIN ZHE / 0369451 Game Development / Bachelor of Design (Honours) in Creative Media MIB Task 3: Game Prototype Students given the task to create the prototype of their game. The prototype doesn’t need to have the final art asset, and the use of grey boxing is allowed. The focus here is to quickly test out the game mechanics and to troubleshoot any technical difficulties discovered during the development. The focus should be the MVP of your game. Task 3: Game Prototype Before diving into the creation of my game's first level, I needed a solid foundation of inspiration and knowledge to guide me. Since this was a completely new experience, I turned to platforms like Pinterest and Google to gather ideas for level design. This initial research phase gave me a better understanding of the visual and structural elements that make up engaging 2D platformer levels. I also watched various tu...